基本情况
周均奕,1999年生,教育学博士。2026年毕业于北京大学伟德国际1946教育技术系,获得教育学博士学位;2026年至今在伟德国际1946工作,现为伟德国际1946研究人员。
主要研究方向为:学习科学、游戏化学习、生成式人工智能支持的学习、数字素养。
联系方式
电子邮件zhoujunyi@blcu.edu.cn
研究成果
l 周均奕,刘孛,尚俊杰.面向数字素养培育的数字创作:理论与实践[J]. 华东师范大学学报(教育科学版), 2026, 44 (01): 94-104.
l 周均奕,尚俊杰.从模拟仿真到教育元宇宙:技术驱动下三维虚拟学习环境的演进脉络与生态重塑[J].中国电化教育,2025,(10):55-61+78.
l 尚俊杰,曾嘉灵,周均奕.学习科学视角下的数学空间游戏设计与应用研究[J].电化教育研究,2022,43(07):63-72.
l Chen, A., Xiang, M., Zhou, J., et al. Unpacking help-seeking process through multimodal learning analytics: A comparative study of ChatGPT vs Human expert[J].Computers & Education, 2025, 226: 105198.
l Zeng, J., Zhang, P., Zhou, J., et al. The impact of embodied scaffolding sequences on STEM conceptual learning[J].Educational technology research and development, 2025, 73(2):767-792.
l Fu, Q., Gao, Z., Zhou, J., et al. CLSA: A novel deep learning model for MOOC dropout prediction[J].Computers & Electrical Engineering, 2021, 94(4):107315.
l (第五章、第八章第一作者)-尚俊杰等.走进学习科学:教师学习科学理论手册[M].北京:机械工业出版社,2022. (第三章第二作者、第九章第三作者)尚俊杰等.游戏的价值:教育游戏的设计与应用研究[M].北京:北京大学出版社,2022.
l Zhou, J., Shang, J. Learning Programming by Making Games: Design and Development of MetaDream[R]. The 18th International Conference on Blended Learning, Bangkok, Thailand, 2025.
l Zhou, J., Su, H., Fan, Y., Shang, J. The Configuration Effect of Learner Characteristics on Learning Outcomes in Generative Artificial Intelligence Supported Environments[R]. The 5th Annual Meeting of International Society of the Learning Sciences, Helsinki, Finland, 2025.
l Zhou, J., Zeng, J., Black, J. B., Shang, J. Exploring the Effect of Gestures in the Learning of Spatial Abilities Based on Process Data in Educational Games[R]. The 4th Annual Meeting of International Society of the Learning Sciences, Buffalo, USA, 2024.
l Shang, J., Zhou, J. How to design Scientific, Happy and Effective educational games: Research on educational game design from the perspective of learning sciences[R]. The 17th International Conference on Blended Learning, Macao, China, 2024.
l Zhou, J., Zeng, J., Black, J. B., Shang, J. Effects of different embodied scaffoldings on students' spatial abilities in digital game-based learning[R]. The 31st International Conference on Computers in Education, Matsue, Japan, 2023.
l Zhou, J., Huang, Y., Chen, G., Fu, Q. Interdisciplinary Cultivation of Computational Thinking and Music: Design and Development of Music-assisted Learning Software[R]. The 27th Global Chinese Conference on Computers in Education, Beijing, China, 2023.